Progress Thus Far
§Done:
§Generated HDR Image to use a texture map for lighting sphere
§Mel Script for Generating additional Area Lights
§Complex Models: Happy Buddha, Stanford Rabbit, Armadillo, etc.
§Projecting Light functions to SH Space
§Generated Coefficients for lighting approximation
§Method For Sampling Light Sphere
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§TBD:
§Verify Projection of HDR Images w/ Matlab
§Preprocessing Import Tools for Maya to Calculate SH approximation for BRDF
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