§Done:
§Generated HDR Image to
use a texture map for lighting sphere
§Mel Script for Generating additional Area Lights
§Complex Models: Happy
Buddha, Stanford Rabbit, Armadillo,
etc.
§Projecting Light functions to SH Space
§Generated Coefficients
for lighting approximation
§Method For Sampling Light Sphere
§
§TBD:
§Verify Projection of HDR
Images w/ Matlab
§Preprocessing Import
Tools for Maya to Calculate SH approximation
for BRDF
§