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To accurately render thin film interference for
bubbles using Andrew Glassner’s Soap Bubbles as a guide. |
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I decided to implement a spectral ray tracer to
render bubble interference. |
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Advantages: |
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Full control of the rendering |
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Less complicated |
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Aren’t constrained to an SDK |
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Don’t have to learn about how the
application/API represents a scene |
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Less distracting |
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Disadvantages |
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I’ve never written a ray tracer before |
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Possibly more code to write and debug |
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Has fewer cool features |
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Implement the following: |
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1. A simple ray tracer to render a
sphere. |
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2. A method/algorithm for converting
spectral information to RGB. |
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3. A spectral ray tracer to render a
sphere at multiple wavelengths. |
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4. A spectral ray tracer to render
thin film interference on a sphere. |
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Andrew Glassner, “Soap Bubbles” Parts I &
II, IEEE Computer Graphics and Applications, (September 2000) (online1) (online2) |
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Yinlong Sun, “Deriving Spectra from Colors and
Rendering Light Interference,” IEEE Computer Graphics and Applications,
(August 1999) (online) |
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Code used in my project: |
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Noise
Function by Ken Perlin |
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Spectral to XYZ code by Garrett Johnson |
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