WPI Computer Science Department

Computer Science Department
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CS 543, Fall Semester 2011 Homework 3


Homework 3: Due Tuesday, November 8, 2011, emailed by class time (10/100 points)

Homework 3 Overview

In this project, we're trying to add better lighting, shading and materials to your 3D meshes from in homework 2. We will implement flexible camera control and allow a user the ability to view our scenes from various angles. Finally, we shall explore hierarchical modeling.

Important Note: The assignment will be released in two parts. Both parts are due on the due date. Also, all key strokes from homework 2 should still work. The keystrokes described below are just additional.

Homework 3 (Part A)


Submitting Your Work

Make sure to double-check that everything works before submitting. Submit all your executable and source files. Put all your work files (Visual Studio solution, OpenGL program, shaders, executable and input files into a folder and zip it. Essentially, after your project is complete, just zip the project directory created by Visual Studio. If the filesize is less than 10MB, you can email me the file. If the final zip file is larger than 10MB, put it in a webspace and email me its URL.

Create documentation for your program and submit it along with the project inside the zip file. Your documentation can be either a pure ASCII text or Microsoft Word file. The documentation does not have to be long. Briefly describe the structure of your program, what each file turned in contains. Explain briefly what each module does and tie in your filenames. Most importantly, give clear instructions on how to compile and run your program. MAKE SURE IT RUNS before submission. Name your zip file according to the convention FirstName_lastName_hw3.zip Also specify which machine where you implemented your solution (e.g. home machine vs which WPI lab, laptop or desktop, graphics card and OpenGL version supported


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