WPI Worcester Polytechnic Institute

Computer Science Department
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Multimedia Networking Reading List

Fall 2010


Introduction

[CHW99] J. Crowcroft, M. Handley, and I. Wakeman. Internetworking Multimedia, Chapter 4, Morgan Kaufmann Publishers, 1991, ISBN 1-55860-584-3.

[Sel00] P. Sellers. Behind the Mask - Perceptual Coding: How MP3 Compression Works, Sound on Sound Magazine, May 2000.

[Tr96] J. Tranter. Linux Multimedia Guide, Chapter 4, O'Reilly & Associates, 1996, ISBN: 1565922190.

[KR99] J. Kurose and K. Ross. Computer Networking: A Top-Down Approach Featuring the Internet, Chapter 6.1, Chapter 6.2 and Chapter 6.3, Addison Wesley Longman, 1999.

[RS75] L. Rabiner and M. Sambur. An Algorithm for Determining the Endpoints of Isolated Utterances, The Bell System Technical Journal, Volume 54, Number 2, February 1975, Page 297-315. (slides: ppt, pdf)

[Le91] D. Le Gall. MPEG: A Video Compression Standard for Multimedia Applications, Communications of the ACM, Volume 34, Number 4, Pages 46-58, 1991. (slides: ppt, pdf)


Perceptual Quality

[WS00] A. Watson and M. A. Sasse. The Good, the Bad, and the Muffled: the Impact of Different Degradations on Internet Speech, In Proceedings of ACM Multimedia, Los Angeles, CA, USA, November 2000. (slides: ppt, pdf)

[MSM04] J. McCarthy, M. A. Sasse and D. Miras. Sharp or Smooth? Comparing the Effects of Quantization vs. Frame Rate for Streamed Video. In Proceedings of ACM Conference on Human Factors in Computing Systems, Vienna, Austria, April 20-24, 2004. (slides: ppt, pdf)


Measurement

[BFS09] O. Boyaci, A. G. Forte, H. Schulzrinne. Performance of Video-Chat Applications Under Congestion. In Proceedings of 11th IEEE International Symposium on Multimedia (ISM), San Diego, California, USA December 14-16, 2009. (slides: ppt, pdf)

[GALM07] P. Gill, M. Arlitt, Z. Li, A. Mahanti. YouTube Traffic Characterization: A View From the Edge, ACM Internet Measurement Conference (IMC), San Diego, CA, USA, October 2007. (slides: ppt, pdf)


Delay Buffering

[SJ95] D. Stone and K. Jeffay. An Empirical Study of Delay Jitter Management Policies, ACM Multimedia Systems, Volume 2, Number 6, Pages 267-279, January 1995. (slides: ppt, pdf)

[WCCL09] C. Wu, K. Chen, Y. Chang and C. Lei. An Empirical Evaluation of VoIP Playout Buffer Dimensioning in Skype, Google Talk, and MSN Messenger, In Proceedings of the ACM Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV), Williamsburg, VA, USA, June 2009. (slides: ppt, pdf)


Repair

[PHH98] C. Perkins, O. Hodson and V. Hardman. A Survey of Packet-Loss Recovery Techniques for Streaming Audio, IEEE Network Magazine, Sep/Oct, 1998. (slides: ppt, pdf)

[WCK08] H. Wu, M. Claypool and R. Kinicki. ARMOR - A System for Adjusting Repair and Media Scaling for Video Streaming, Elsevier Journal of Visual Communication and Image Representation (JVCIR), Volume 19, Number 8, Pages 489-499, December 2008. (slides: ppt, pdf)


Protocols

[CC06] J. Chung and M. Claypool. Empirical Evaluation of the Congestion Responsiveness of RealPlayer Video Streams, Kluwer Multimedia Tools and Applications, Volume 31, Number 2, November 2006. (slides: ppt, pdf)


Router Support

[HKBT01] P. Hurley, M. Kara, J. Le Boudec, and P. Thiran. ABE: Providing a Low Delay within Best Effort, IEEE Network Magazine, May/June 2001. (slides: ppt, pdf)

[LCK10] C. Lee, M. Claypool, and R. Kinicki. A Credit-based Home Access Point (CHAP) to Improve Application Performance on IEEE 802.11 Networks, In Proceedings of the First ACM Multimedia Systems Conference (MMSys), Scottsdale, Arizona, USA, February 2010 and Implementation and Demonstration of a Credit-based Home Access Point, In Proceedings of the ACM Multimedia Conference, Florence, Italy, October 25-29, 2010. (slides: ppt, pdf)


Network Games

[SKH02] J. Smed, T. Kaukoranta and H. Hakonen. Aspects of Networking in Multiplayer Computer Games, The Electronic Library, Volume 20, Number 2, Pages 87-97, 2002. (slides: ppt, pdf)

[CC10] M. Claypool and K. Claypool. Latency Can Kill: Precision and Deadline in Online Games, In Proceedings of the First ACM Multimedia Systems Conference (MMSys), (Invited paper), Scottsdale, Arizona, USA, February 2010. (slides: ppt, pdf)

[BCL+94] T. Beigbeder, R. Coughlan, C. Lusher, J. Plunkett, E. Agu, and Mark Claypool. The Effects of Loss and Latency on User Performance in Unreal Tournament 2003, In Proceedings of ACM Network and System Support for Games Workshop (NetGames), Portland, OR, USA, September 2004. (slides: ppt, pdf)


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Send all questions to Mark Claypool.