nextupprevious

Dispatch Overhead

Examine overhead of mechanisms using the same number of requests, but varying the number of connections (will change the number of idle connections).

Built lots of microservers with common (and simple) request handling, but using different event dispatching mechanisms.

Potentially overemphasizes relative costs due to event dispatching---this might be a small overall cost to server. They argue it is a limit for scalability.

Add an idle_counter to determine how much time the system is in idle state---used for measuring CPU load of microserver.