Homework 3
User-defined functions: Modifying the craps game program

Due: Tuesday, November 15, 2011 at 5pm

Outcomes

After successfully completing this assignment, you will be able to...

Before Starting

Read Chapter 4 of Kernighan and Ritchie. Also read page 39 on enumeration constants, and Appendix B.5 on the rand() and srand() functions. Sections 5.10 and 5.11 of Deitel & Deitel (on reserve at the library) give a more complete description of these topics, as well as a description of the program you will be starting with, which models the game of craps.

Download and study the program you will be modifying. Name your downloaded file craps.c. Run the program several times and make sure you thoroughly understand the program before you start working on this assignment.

The Assignment

In this assignment you will modify the craps program so that it contains the following enhancements: The program will be modified so that the portion of the program that plays one game of craps will be packaged as a function. In addition, separate functions will be defined to verify the wager, adjust the bank balance after a game is played, and read in a yes or no answer. Here are the specifications for each of the functions:

validWager This function checks the wager to make sure it doesn't exceed the player's current bank balance. If the wager is less than or equal to the current bank balance, the function returns 1 (true), otherwise it returns 0 (false).

playGame plays a single game of craps. It returns to the caller one of the enumerated constants WON or LOST.

adjustBalance This function either adds the wager to or subtracts the wager from the player's current balance, depending upon whether the last game played was WON or LOST.

getYesOrNo This function asks if the player would like to play another game of craps. The function checks the response to make sure it is either 'y' or 'n'. The function will repeatedly ask for a y/n response until a valid response is entered. The answer (either 'y' or 'n') is returned to the calling function.

For each function you should write pre- and post-conditions, design the function as a black box (you don't have to turn in the black box), define a prototype, write a stub, and, once the program compiles successfully with each stub, fill in the function definitions (one at a time).

Include files

Assumptions and Restrictions

The main function should call getYesOrNo only as long as the player's balance is greater than 0 (once the player's balance goes to 0, the player is not allowed to continue).

Sample Execution

Balance = $1000.00
Enter wager:  100
Player rolled 5 + 6 = 11
Player wins

Balance = $1100.00
Do you want to play another game?  (y or n):  y
Enter wager:  1500
Your wager must not exceed your current balance.
Enter a new wager:  900
Player rolled 3 + 1 = 4
Point is 4
Player rolled 4 + 5 = 9
Player rolled 5 + 5 = 10
Player rolled 5 + 6 = 11
Player rolled 3 + 3 = 6
Player rolled 3 + 5 = 8
Player rolled 6 + 2 = 8
Player rolled 1 + 5 = 6
Player rolled 3 + 5 = 8
Player rolled 5 + 6 = 11
Player rolled 3 + 1 = 4
Player wins

Balance = $2000.00
Do you want to play another game?  (y or n):  2000
You must answer y or n.
Do you want to play another game?  (y or n):  y
Enter wager:  2000
Player rolled 6 + 5 = 11
Player wins

Balance = $4000.00
Do you want to play another game?  (y or n):  n

Your final balance is $4000.00

A note about mixed numeric and character input

This program will require a deeper understanding of how C does keyboard input. When reading in single characters (like y or n) it is usually easier to use the C function getchar() instead of using scanf(). getchar() returns the next single character from the input stream. Look at the Sample Execution above. You would use a printf() statement to output the prompt, "Do you want to play another game? (y or n): ". Now think of what the user types in response...not the single character y, but two characters, y and the ENTER key (the C constant '\n'). You can read in the y with the statement
  ch = getchar();
That still leaves the newline character in the input buffer. This becomes a problem if the user had typed in an invalid response like 1800 instead of y or n, because the next time you try to use getchar() to read in a valid response it will read in the 8 of the number 1800, not the user's new input value.Similar problems are encountered if you use getchar() after reading in a numeric value; scanf() reads in the characters for the numeric value, and leaves the next character to be read (the newline character) still in the input buffer. A quick way to fix this problem is to follow each input statement with the loop:
  while (getchar() != '\n');
(Notice the placement of the semi-colon. The loop body is empty.) This loop essentially reads the rest of the characters on the line, and ignores them, until it reaches the end of the line. The next time your program executes an input statement (either scanf() or getchar()) it will get the input from the next line typed by the user. You may find getYesOrNo the most difficult function to write for this assignment. We suggest you get everything else working in your program first, then add the code that relies on getYesOrNo.

Deliverables

Write a short file called README.txt that summarizes your program, how to run it, and any problems that you encountered. Submit your C source file and README.txt file using the following turnin command:

/cs/bin/turnin submit cs2301 PROJECT3 craps.c README.txt

Programs submitted after 5pm on November 15 will be tagged as late, and will be subject to the late homework policy.

Grading

This assignment is worth 25 points. Programs must compile successfully in order to receive any credit. It is suggested that before you submit your program, compile it again on a CCC system to be sure that it compiles correctly.

Appendix A - the game of Craps

Craps is a game of chance in which a player rolls a pair of dice. After the two dice have come to rest, the number of spots on the two upward faces are added together. If the sum is 7 or 11, the player wins. If the sum is 2, 3, or 12, the player loses and the "house" wins. If the sum is 4, 5, 6, 8, 9, or 10 on the first throw, then that sum becomes the player's point, and the player rolls again. The player continues to roll the dice until either he/she gets the point again (in which case the player wins) or a 7 is rolled, in which case the player loses.

Appendix B - pseudo-random number generators

Many engineering and scientific problems require programs to use random numbers. For example, random numbers can be used to simulate noise in an electric circuit or arrival times of events in the external world. For purposes like these, random number generators are used. A random number generator is a function that returns a seemingly random value each time it is called. A large body of mathematical theory exists for random number generators, dealing with their behavior, the quality of their randomness, and other factors.

Linux provides several random number generators. In this assignment, the function

int rand(void);

returns a new random number each time it is called. The random values are in the range

0 ... RAND_MAX

where RAND_MAX is as least as large as 215-1 (i.e., 32,767). If you want a random number in the range, say, 0..5, then you can generate one with the expression

rand( ) % 6

However, random numbers are particularly vexing when trying to debug a program, because they produce a different value each time. Therefore, random number generators are typically designed to accept a seed (i.e. a starting value) and generate a sequence of random numbers from that seed. This way, you can always get the same sequence while you are debugging your program. Once your program is running correctly, you can then replace the seed with something different - for example, the time of day - to generate more realistically random values.

To seed the Linux random number generator, the function

void srand (unsigned int seed);

may be used. The default value for seed is 1. In the craps.c file, you will notice that srand is called with an argument time(NULL), which returns the time in seconds since an arbitrary beginning used by all Linux systems. If you have problems during your debugging, it is suggested that you temporarily comment out the call to srand.