Handout - scope
// Here is a skeleton of a program that we will use to illustrate
// the scope of identifiers (variables and function names)
// first, two globally-defined prototypes
// Since these prototypes are defined globally, the functions Block1
// and Block2 can be called from any place in the entire program
void Block1 (int a1, char& b2);
void Block2 (void);
// the next two variables are also defined globally
// Note that it is usually a BAD IDEA to define global variables
int a1;
char a2;
int main(){
return 0;
}
void Block1 (int a1, char& b2){
int c1; // these local variables are known only
int d2; // inside the function Block1
return;
}
void Block2 (void){
int Block3 (int x); // a local prototype
// Block3 can be called only from Block2
int a1; // variables local to Block2
int b2;
return;
}
int Block3 (int x){
return x;
}