Motion and Scene Complexity for Streaming Video Games Mark Claypool, WPI April 2008 --------------------------------- All game settings were: + Resolution: 800x600 pixels (unless noted otherwise) + Graphics details: medium FRAPS settings were: + Version: 2.7.2, Build 5534 + 30 fps + Full-size + No cursor, No sync Traces: + All least 30 seconds GAMES (AoE) Age of Empires 3, The War Chiefs, v1.0 (AoM) Age of Mythology, v1.0 (BF1942) Battlefield 1942, v1.31 (BF2) Battlefield 2, v1.02 (BFME) Battle for Middle Earth 2, The Rise of the Witch King, v2.0 (BFV) Battlefiled Vietnam, v1.0 (Battlefront) Star Wars, Battlefront, v1.2 (CC) Command and Conquer 3, Tiberium Wars, v1.0 (CCG) Command and Conquer Generals, v1.04 (CoH) Company of Heroes, v1.4 (Diablo) Diablo II, Lord of Destruction, v1.11b (Doom) DOom 3, v1.3.1 (Fahrenheit) Fahrenheit (Guild) Guild Wars (Harry) Harry Potter and the Chamber of Secrets (Incredible) The Incredibles (Medal) Medal of Honor, Allied Assault (Quake) Quake III Arena, v1.32 (Starwars) Star Wars, Galactic Battlegrounds (Stronghold) Stronghold 2, v1.4.1 (War) Warcraft III, v1.21b (World) The Wonderful End of the World (Evil) Evil, v3 (Galactic) Galactic Mail, v4 (Koala) Koalabr8, v7 (Lazarus) Lazarus, v3 (Pyramid) Pyramid Panic, v8 (Rainbow) Rainbow Reef, v6 (Sam) Wingman Sam, v6 OTHER (doom-demo) Doom 3, v1.3.1 running "playdemo demo1" from the console + Here, different resolutions. + Graphic settings "default" (every adanced option on but vertical sync and antialiasing) + "on/off" is with all advanced options on/off, 800x600