WPI Worcester Polytechnic Institute

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The Game Development Process

Claypool's Lectures at Osaka University
Summer 2010

These lectures are designed to introduce students to the process of game development. The lectures examine the roles of different participants in the development process and how the technical development and the artistic development proceed in tandem. Students actively participate in game development using appropriate game development tools.

Objectives:

(Here are The Final Games produced by the class.)

Info

Slides

Projects

Links

Course Information

Instructor

Professor: Mark Claypool
email: claypool at cs.wpi.edu

Schedule

Info

Slides

Projects

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Slides

Slides from the in-class lectures will be available shortly after they are presented.

Introduction pdf ppt
Genres pdf ppt
Debugging pdf ppt
Level Design pdf ppt
Gameplay pdf ppt
Art Pipeline pdf ppt
Artificial Intelligence pdf ppt

Info

Slides

Projects

Links

Projects

The projects are the game development related assignments you will have. For most projects (see specifications), you will work in groups of 2. Working in groups will give you valuable "real-world" experience as well as provide you with a "built in" source for help.

Info

Slides

Projects

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Links

Possible sources for content you can use in your games:

You have to work in groups for the projects. For some groups, it comes as naturally as a putting on socks before putting on your shoes. For others, it takes effort. You might read (and re-read periodically) some Top 12 Tips for Groups. Go over these as a group!

A list (certainly, not comprehensive) of some of the tools available to help build games:

Info

Slides

Projects

Links

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Mark Claypool (claypool at cs.wpi.edu)