These lectures are designed to introduce students to the process of game development. The lectures examine the roles of different participants in the development process and how the technical development and the artistic development proceed in tandem. Students actively participate in game development using appropriate game development tools.
Objectives:
(Here are The Final Games produced by the class.)
Slides from the in-class lectures will be available shortly after they are presented.
Introduction | ppt | |
Genres | ppt | |
Debugging | ppt | |
Level Design | ppt | |
Gameplay | ppt | |
Art Pipeline | ppt | |
Artificial Intelligence | ppt |
The projects are the game development related assignments you will have. For most projects (see specifications), you will work in groups of 2. Working in groups will give you valuable "real-world" experience as well as provide you with a "built in" source for help.
Project 1: Making Games in Game Maker (Due: July 7) (Slides: ppt, pdf)
Project 2: Game Inception and Design (Due: July 9) (Slides: ppt, pdf)
Project 4: Play Testing (Due: July 25) (Slides: ppt, pdf)
Possible sources for content you can use in your games:
You have to work in groups for the projects. For some groups, it comes as naturally as a putting on socks before putting on your shoes. For others, it takes effort. You might read (and re-read periodically) some Top 12 Tips for Groups. Go over these as a group!
A list (certainly, not comprehensive) of some of the tools available to help build games: