<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Source Files">
      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
    </Filter>
    <Filter Include="Header Files">
      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
      <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
    </Filter>
    <Filter Include="Resource Files">
      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <None Include="ReadMe.txt" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="stdafx.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="targetver.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Clock.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Event.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="GameManager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="GameObject.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="GameObjectList.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="GameObjectListIterator.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="LogManager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Position.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="WorldManager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Manager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Box.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Sprite.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Frame.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="..\pdcurses\curses.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="EventStep.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="GraphicsManager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Hero.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="ResourceManager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="EventMouse.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="InputManager.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="EventCollision.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="EventKeyboard.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="EventOut.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="SpikeBall.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="DebugObject.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="DebugMessage.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Brick.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Coin.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Spring.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="MovingPlatform.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="HUD.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="ExitBlocker.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Exit.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="LevelLoader.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="Checkpoint.h">
      <Filter>Header Files</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="stdafx.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="dragonfly_alpha.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="position.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Clock.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Box.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="GameObject.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="GameObjectList.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Manager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="LogManager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Event.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="GameObjectListIterator.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="WorldManager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="EventStep.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="GameManager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Hero.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Sprite.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Frame.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="ResourceManager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="InputManager.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="EventKeyboard.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="SpikeBall.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="DebugObject.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Brick.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Coin.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Spring.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="MovingPlatform.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="HUD.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="ExitBlocker.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Exit.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="Checkpoint.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
  </ItemGroup>
</Project>