The Game Development Process - The Games

C-term 2006

Gargantua

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Developed by: Ben Kidder, Scott Kolodzy, and Tom Peterson

He had one chance at finding his past and saving the future and his chance was to fight back! Will Gargantua destroy the stickmen race? Will he learn to love? Is he good or evil? Can he face his destiny? Are aliens real?? Gargantua is a 2D Side Scrolling Action game. The Player fills the role of Gargantua, a large stickman in a small stickman world. And the other stickmen are not happy. The game is primarily black-and-white, with a very stylized hand-drawn feel; this visual quality brings a new flare to the Side Scrolling Action genre.

(Winner of Best Gameplay, Best Original Art, Best Sound Effects, Best Music, Students' Choice Award)
(Honorable mention for Best Overall Game, Students' Choice Award)

Jihad

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Developed by: Dana Asplund, Evan Graziano, Josh Jamilkowski, and Josh Walkowski

Jihad is an isometric two-dimensional real-time strategy game, focusing on the current conflict in the Middle East between the United States Coalition (USC), and the Middle East Coalition (MEC) forces. The player can choose between either side, and engage in an all out war using real world units such as tanks, humvees, car bombs, RPG troopers, jet fighters, and helicopters. Players must harvest cash and oil resources from oil refineries and build units to amass an army. The screenshot shown illustrates the main interface, with units from both sides engaged in battle. Most of the USC forces on the left have been decimated by the overwhelming MEC force.

(Winner of Best Technical Programming, Students' Choice Award)
(Honorable mention for Best Original Art, Best Sound Effects, Best Music, Best Overall Game, Students' Choice Award)

I Can't Believe it's not Chess

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Developed by: Chris Woo, Dennis Holtgrefe, and Zach Kamsler

I Can't Believe It's Not Chess is a combination of light chess-like strategy and real-time action. Two armies meet on a turn based strategic battlefield, each intent on defeating the other king. The player commands one of these armies, moving its units, each with its own strengths and weaknesses. When one of the players' units engages the enemy, the player takes personal control of the action in a real time battle to the death!

(Winner of Most Original Game, Best Adaptation of Existing Game, Students' Choice Award)
(Honorable mention for Best Overall Game, Project Pitch Panel Award)

Twin Date Race

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Developed by: Shawn Donovan and Tim Loughlin

In Twin Date Race, you take on the role of Zach, a high school senior who must make his way through five levels of mayhem to reach his dream prom date before his twin brother gets to her first. Starting off at his home in Suburbia, Zach must race his brother to The Big City where Tiffany is waiting for one of them to bring her to the prom. Zach must venture through his neighborhood, the local high school, and the subway system to reach The Big City. Power-ups that will give him the upper hand over the enemies that will get in his way during his trek. The prototype contains sample gameplay from the school level.

(Honorable mention for Best Overall Game, Project Pitch Panel Award)

Cat in the Hat and the Ruined Book

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Developed by: Yilmaz Kiymaz, Dennis Valovcin and Albert Lo

Cat in the Hat and the Ruined Book is a video game created to get younger children to like reading and solving puzzles. In the game you go around and complete challenges to put together pages of Dr. Seuss Books. Most of the challenges are simple because they are designed for younger children. You use the arrow keys to move around, and the mouse button when you enter challenges. This is how you enter buildings and various other events. The mouse is also used to navigate the overworld.

(Winner of Best Original Art, Students' Choice Award)
(Honorable mention for Most Original Game, Students' Choice Award)

The Quest for the Holy Grail that Almost Was

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Developed by: Jaime Barriga, Dickson McCannell, and Maryanne Plunkett

The Quest for the Holy Grail that Almost Was combines the strategy element of Advance Wars with the RPG element of Fire Emblem, and retains the tactics-based gameplay of both. It brings forth the story of a group of bumbling medieval men on a quest for the Holy Grail; if only they knew what the Hold Grail was. The hero? antics make them stumble into many enemies and perils over the course of their quest that will engross all players into the world of The Quest for the Holy Grail that Almost Was.

(Honorable mention for Best Original Art, Students' Choice Award)

Guns and Stuff in Space: Volume 6

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Developed by: Matt Duval, James Johnson, and James Repass

Guns and Stuff in Space: Volume 6 is a cross between a classic top-down RPG and a space shooter. Battle your way across the galaxy on the ground and in space to get money, weapons, and fame. With the Dynamic Alignment System you can be an evil space pirate or a lawful do-gooder or something in between, it's all up to you. Will you defeat the evil Markhov the Black or will you do vigilante missions to get money and weapons, it's all up to you. Whatever you do, you're sure to have a blast with Guns and Stuff in Space: Volume 6.

(Winner of Best Gameplay, Best Visual Art Selection, Best Technical Programming, Best Overall Game, Students' Choice Award)
(Winner of Best Gameplay, Best Visual Art, Best Programming, Best Overall Game, Project Pitch Panel Award)

Ambit Man: Escape from Planet Nexon

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Developed by: Ryan Shumate and James Thompson

Ambit Man: Escape from Planet Nexon is a fresh new twist on a time honored classic. Fast gameplay combined with simple controls brought together in a great game. See who can set the highest scores amongst your friends! In Ambit Man: Escape from Planet Nexon, you play as Ambit Man, a far reaching human scout, looking for suitable planets for human colonization. You stumble across the planet Nexon, home to the hostile Nexonites and now you've ventured too far. You must now blast your way out!

(Honorable mention for Best Sound Effects, Students' Choice Award)

South Park: Miscreants

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Developed by: Jim Kazmierczak, Matt McGonigle, and Greg Tomek

South Park: Miscreants is a new Adventure/RPG by Self-Esteem Studios in which you control the characters of Stan Marsh, Kyle Broflovski, Eric Cartman, Kenny McCormick through a series of adventures based on an episode from the hit series South Park. South Park: Miscreants combines all the elements that you would expect from any RPG with a series of mini-games and the shocking and hilarious comedy that you would expect from a story set in the world of South Park. The game will work on most modern PCs.

(Winner of Best Visual Art Selection, Students' Choice Award)

Province

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Developed by: Nathan Roy, Ben Cote, and Josh Brunelle

Province is a game of strategy. Move your tank and allies against the enemies using strategy to defeat them and move on to lead your Army to Victory. This game features the ability to upgrade your units during gameplay. Each one with its own firepower, speed, and hit points. This causes the player to carefully choose which units to use.

The Battle For Aramil

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Developed by: Steve Zukowski, Alex Isbister, and Nick Urko

The Battle for Aramil is a tactically intense turn based strategy game that pits Elves and Dwarves against each other in a war over the land of Aramil. The armies of the Dwarven and Elven kingdoms have been warring for what seems like an eternity. Believing that they were wronged centuries ago, the Dwarf king declared that the Elves must leave the land of Aramil. War broke out, and the original dispute has been nigh forgotten, with each race embittered by generations of battle. Take control of either glorious army in writing the history of the old world before it was sullied by emergence of man.

(Honorable mention for Best Programming, Best Overall Game, Project Pitch Panel Award)

Steel Avatars 2

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Developed by: Ed Dubois and Adam Parr

The year is 2210: Mankind is at war. As a young pilot for the United Coalition of nations you must pilot your combat frame, a mechanized walking tank, against the forces of the South Pacific Alliance. But soon you will learn that all is not as it seems and there are powerful forces at work determined to bring humanity under their iron fist. You and your unit are all that stands between humanity and destruction.

(Winner of Best Visual Art Selection, Students' Choice Award)
(Winner of Best Audio Art, Project Pitch Panel Award)
(Honorable mention for Best Programming, Best Overall Game, Project Pitch Panel Award)

Addicted

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Developed by: Paul Gibler

Addicted, is a game based on greed, and the hunger for an addiction.

Lost4

Developed by: Pablo Marcs and Marquis Pendleton

Shoot enemies and avoid bullets!
Run to the end and fight the boss!