CS 2011, A Term 1999
Prof. Sergio A. Alvarez
Lab 2

Objective

The goal of this lab is to help you become acquainted with the Turbo Assembler tools for assembling, linking, and debugging assembly language programs. You'll also see examples of loops and indexed addressing as required for HW 2. Finally, you'll have a chance to resolve the mystery of the weird input string (what string? read on). Don't worry if you can't finish the entire lab in the time allotted. You can finish later. The main point is to help you think about some important points that are relevant to both HW 2 and Test 1.

Instructions

  1. Attend your TA's in-lab mini-lecture about tasm, tlink, and td. Additional information about td in particular is available in Appendix D of Irvine.
  2. Insert a floppy disk. Open a DOS window on your PC. At the DOS prompt, type "cd A:\" (no quotes) to change the directory to the floppy drive.
  3. Download the 8086 assembly language source file index.asm onto your floppy disk, to a file named A:\index.asm. Notice the weird string named string1 defined in index.asm.
  4. Assemble the file using the command tasm/la/zi index.asm (this produces the object file index.obj), and link using tlink/m/v index.obj (this produces the executable file index.exe). Examine the auxiliary listing file index.lst produced during the assembly step and the map file index.map produced during the linking step. The listing file includes hex encodings of the program's instructions. Notice for example that the loop copyloop instruction is encoded as a one-byte opcode plus a second byte that gives the displacement of the start of the loop relative to the next instruction (check this).
  5. Enter the debugger by giving the command td index.exe. In the debugger window, locate the arrow that points to the next instruction to be executed at all times. Trace past the .startup directive by pressing the function key F7. The .startup directive generates machine code that initializes the segment registers DS and SS. It's crucial to intialize DS before doing any memory dumps (otherwise you'll see the wrong region of memory).
  6. Do a memory dump by using the View option in the menu bar across the top part of the td screen (select Dump in the View menu). You should see a few memory locations in the DS segment containing the weird input string (string1) specified in the assembly source file index.asm.
  7. Again using the View option, open a window to view the register contents. Examine the segment registers CS and DS. Do you understand how the map file index.map relates to their contents? Compare with the class discussion and with Irvine section 4.1.2.
  8. Now trace through the program one instruction at a time, using function key F7. Keep an eye on register and memory contents. Can you predict what will happen before you actually press F7 the next time? Experiment a little bit. Notice that to see how the memory locations corresponding to the output string (string2) are changing, you may have to scroll down a bit in the memory dump window.
  9. Curious about string1? What if I told you that string1 is the result of adding a fixed (signed) quantity to the ASCII codes of all of the characters of some originally readable string? You could probably whip up a simple modification of the assembly language program index.asm to try out some possible values for the "shift" quantity (a careful look at a memory dump of string1 and some basic information about ASCII may reveal some natural candidates for the shift value) ... A suggestion in case you decide to try: place the new program in a different file (newindex.asm, say).
  10. When you're done, remove your floppy disk from the drive and return the computer to a state in which other students will be able to make full use of it (in case of doubt, ask your TA).
  11. Make sure you've signed the TA's sign-in sheet.