|
Our group meets on Thursdays at 11:00 a.m., FL 246, Beckett Conf. Room.
Dates and topics for this semester are as follows:
- Sept 10
- AIRG Organizational Meeting (Coordinator: Joe Beck)
- Sept 17
- Joseph E. Beck
- "Using machine learning to better understand human learning"
This talk focuses on the capabilities granted us by large
datasets for better understanding human learning. Typically modelers
attempt to model average performance of the population, and neglect what an
individual trial looks like. This talk will explore the potential benefits
of examining learning at a finger grain-size. Two hoped for outcomes are a
better fit to actual human performance data (and thus, a better model of
human learning), and an ability to determine which events occur just before
dramatic shifts in student knowledge. This talk is applicable to those not
interested in human learning as a topic area, as many researchers (AI and
otherwise) have to choose between modeling data at the individual level or
at the aggregate.
- Sept 24
- Elijah Forbes-Summers
- "Possible Research Directions"
I am going to talk about some possible directions for my thesis, all
involving the Assistment system.
There are three possibilities. The first
involves unsupervised reinforcement learning over logs from the system
in order to discover novel relationships; the second is an extension
of the current effort on the bar and teacher dashboard prototype that allows
teachers to monitor students progress (and engagement); the third
possibility focuses on the role of students in the learning process,
specifically looking at giving students certain freedoms within the
system and exposing them to the consequences of their actions.
- Oct 1
- Paul Gibler POSTPONED
- AIRG members are encouraged to attend the
joint CS Colloquium and IMGD Speaker Series
talk by Dr Eva Hudlicka on affective gaming.
- Oct 8
- (no meeting)
- Oct 15
- Dovan Rai
-
While the motivational benefits of computer games are appealing
to education designers, when it comes to learning gains they are still
inferior to intelligent tutors . Hence incorporating the features of games
that are motivational and that also help learning (at least do not hurt)
into tutors seems to be the next good option. In this talk, I want to
explore what are the game-like properties in general and in context of
tutors. I will give two examples where we have implemented these properties:
one in existing tutor, assistment and another flash based math tutor.
- Oct 22
- Ugrad break - No meeting
- Oct 29
- Yue Gong and Elijah Forbes-Summers talk POSTPONED
- Nov 5
- Paul Gibler's talk POSTPONED
and replaced by...
- Dave Brown
- Group Discussion:
"If Computational Artistic Creativity is Possible How Would We Start?"
-
Computational Creativity researchers are working on producing
art, writing and designs. There are a lot of issues involved
with producing artifacts that people would judge to be creative.
Can computers judge whether something is creative? Can they judge
an artistic artifact in particular? How would we start research
to produce creative art? What goals might such an effort have?
What are the main barriers? This will be a guided but relatively
free-form discussion.
- Nov 12
- Adam Goldstein
- "Transitioning to the Transition Variable; Modeling Contextual T in
Bayesian Knowledge Tracing"
-
Since Corbett and Anderson's work in 1995, significant progress
has been made on tracing student learning with Bayesian Knowledge Tracing in
Intelligent Tutoring Systems. Beck recognized the issue now known as the
Identifiability Problem, where identical data can be modeled to different
parameters, and Baker, Corbett, and Aleven contextualized the guess and slip
variables using Machine Learning. Using a similar process, it is perhaps
possible to also contextualize the transition variable to both improve BKT
performance and to help make reportable knowledge to users in ITSs available
and accurate.
- Nov 19
- Yue Gong
- "The impact of gaming on learning" (part 1)
-
One of the common expectations of educational researchers, ITS
designers and school teachers is that students learn efficiently from every
practice opportunity. However, when students are using intelligent tutoring
system, there are many different types of non-learning behaviors, such as
"Gaming the system", which is considered the one that can strongly reduce
learning [Baker 2004.]. In this study, we modified Knowledge Tracing model
[Corbett and Anderson 1995] to make inference about the students' initial
knowledge and learning given the information of students' gaming state.
Moreover, we offered an automatic generic mechanism to evaluate any gaming
detector's precision rate by only using data on hand. Our results show
learning rate is much lower when students are gaming and less initial
knowledge causes more gaming behaviors.
- Nov 26
- Thanksgiving Break - No Meeting
- Dec 3
- Yue Gong
- "The impact of gaming on learning" (part 2)
-
One of the common expectations of educational researchers, ITS
designers and school teachers is that students learn efficiently from every
practice opportunity. However, when students are using intelligent tutoring
system, there are many different types of non-learning behaviors, such as
"Gaming the system", which is considered the one that can strongly reduce
learning [Baker 2004.]. In this study, we modified Knowledge Tracing model
[Corbett and Anderson 1995] to make inference about the students' initial
knowledge and learning given the information of students' gaming state.
Moreover, we offered an automatic generic mechanism to evaluate any gaming
detector's precision rate by only using data on hand. Our results show
learning rate is much lower when students are gaming and less initial
knowledge causes more gaming behaviors.
- Dec 10
- Amro Khasawneh
- Cancelled
- Dec 17
- Steve Giguere: "Using dynamic bayesian networks to model gaming"
- Sugandha Goyal: "Model for designing examinations"
- Yutao Wang: "Student Performance Prediction using Bayesian Networks"
|