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Our group meets on Thursdays at 11:00 a.m., FL 246, Beckett Conf. Room.
Dates and topics for this semester are as follows:
- Sept 4
- AIRG Organizational Meeting (Coordinator: tbd)
- Sept 11
- tbd
- Sept 18
- tbd
- Sept 25
- tbd
- Oct 2
- tbd
- Oct 9
- tbd
- Oct 16
- tbd
- Oct 23
- Ugrad break - No meeting
- Oct 30
- Jason Wilson
- "Towards an Affective Embodied Conversational Agent"
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Emotions play a daily role in human conversations and interactions. We are
able to recognize others' emotional state through audio and visual cues and
use this information while we interact. Embodied Conversational Agents are
computer agents that incorporate a variety of non-verbal communication
mechanisms. An Affective Embodied Conversational Agent addresses how
emotions play a role in communicating and reasoning. This talk reviews some
of the recent work in affect recognition, decision-making, and presentation
and discusses examples of recent affective agents performing in each of these
domains. It concludes with some insight on the direction this research is
and could be leading.
- Nov 6
- Zachary Pardos
- "Effective Skill Assessment Using Expectation Maximization in a
Multi Network Temporal Bayesian Network"
We propose a temporal independent skill model for effective
assessment and prediction of student skills that is more accurate
than multi mapped conjunctive models while requiring only a
fraction of the computational resources to run. Using the
Expectation Maximization algorithm we define steps for effective
learning of model parameters over 150,000 responses of real
student data that reveal important skill knowledge and learning
trends. This skill report is exhibited in the paper. Lastly we
focus on how to harness the power of the learned parameters to
accurately predict an end of year standardized state math
test. Our results of prediction using the independent skill
network model beat out previous best prediction errors using a
multi mapped conjunctive model. We believe these results could
encourage wider use of these machine learning techniques that can
now be effectively run on standard computing machines such as PCs
found in school computer labs.
- Nov 13
- No AIRG presentation.
- Group members are encouraged to attend the IMGD Seminar
by Tom Hunter at
11:00 am in Salisbury Labs, Room 406, entitled:
- "Evidence Based Game Design"
Glymetrix designs games that front end software that helps people
manage diabetes. To do this effectively we base our designs on
well articulated theory. Theories of learning styles, of self
efficacy, and of needs all underscore the design of the games.
Medical evidence is also a critical part of good design when a game
is part of a therapeutic application. Research into diabetes care,
the effect of gambling on the brain, nutrition, diet and exercise
all influence design. This talk will look at Glymetrix general
approach to theory and evidence, and go in depth on one or two
examples.
- Nov 20
- Michael Sao Pedro
- "Towards Predicting, Scaffolding, and Assessing Middle School Students' Scientific Inquiry Skills: Teaching the Control of Variables Strategy"
-
Scientific inquiry is highly regarded in our national educational
standards and is viewed as critical to science education reform
efforts. However, in part due to the difficulties in implementing and
assessing it in practice, inquiry is typically substituted with rote
learning. Additionally, research on inquiry learning and assessment is
hindered by several factors including the lack of available
assessments and the difficulty in measuring these skills due to their
complexity. To address these problems, we will extend the Assistment
system to support real-time assisting and assessing of inquiry skills
using open-ended, interactive microworlds.
In this talk, I will present our ongoing efforts towards this
endeavor, emphasizing our study currently in progress at a Fitchburg,
MA middle school involving over 170 students. This study, an extension
of Klahr and Nigam (2004), focuses on students' acquisition of a
cornerstone skill in scientific inquiry, the control of variables
strategy (CVS). We compare of the effects of three pedagogical
approaches, direct instruction with reification, direct instruction,
and discovery learning, on learning this strategy. We also survey
students' epistemologies of models as well as their own
self-assessment of their perseverance to determine if these interact
with learning gains across the three conditions. Finally, I will
discuss some of our software design decisions and ideas for supporting
more complex inquiry activities.
- Nov 27
- Thanksgiving Break - No Meeting
- Dec 4
- Mingyu Feng
- "Towards building a better cognitive model"
(Ph.D. progress talk)
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A Cognitive Model models student knowledge and is a key
component of intelligent tutors. Much work has been done on
constructing and improving cognitive models. In our previous work, we
presented our effort to build a fine grained model, and evaluated the
model comparing it to coarse grained models. Generally speaking,
creating an accurate model of student knowledge is hard due to various
sources of uncertainty. The first model made, such as ours, is
usually just a best guess and should be refined. We are engaged in an
effort to refine the current model. Our subject matter expert is improving
the model based on her domain knowledge, and the model-fit information
provided by our models could allow this process to be
data-driven. Additionally, we plan to apply and extend the approach of
learning factor analysis to improve the existing model, and will use
educational data mining techniques (learning decomposition) to detect
inappropriate problem-taggings in the current model.
- Dec 11
- Leena Razzaq
- "Is scaffolding worth the extra time?"
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Razzaq and Heffernan (2006) showed that scaffolding
compared to hints on demand in an intelligent tutoring system could
lead to higher averages on a middle school mathematics post-test. In
Razzaq, Heffernan & Lindeman (2007), we reported on an experiment that
examined the effect of math proficiency and the level of tutor-student
interaction on learning. We found an interesting interaction between
the level of interaction and math proficiency where less-proficient
students benefited from more tutor-student interaction and
more-proficient students benefited from less interaction. However,
these two studies suffered from a "time on task" confound. The
conditions with less tutor-student interaction take significantly less
time than those that require more interaction. In this talk, I will
discuss how we will control for time in a new experiment to examine
whether it is worth the extra time that scaffolding takes. I will also
share some preliminary results.
- Dec 18
- End of Semester - No Meeting
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