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Towards
Educational Software that Detects and Responds to All the Ways Students
Choose to Use It Ryan S. J. d. Friday, September
14th, 2007 Students use educational software in a considerable
variety of ways. In this talk, I will present research towards developing
learning environments that can automatically detect and adapt when a student
is engaging in behaviors that result in poorer learning. In specific, I will present systems that can detect
off-task behavior (such as talking to another student about subjects
unrelated to the classroom material) and "gaming the system",
attempting to succeed in a learning environment by exploiting properties of
the system rather than by learning the material and trying to use that
knowledge to answer correctly. I will discuss our efforts to validate these
detectors' effectiveness, and to generalize them for use in different
contexts within a year-long mathematics curriculum. I will discuss how these systems can be used to
develop educational software which adapts to how student choose to use it. In
particular, I will present a software agent built on top of the gaming
detector, which responds immediately to students' gaming behavior. This agent
has been shown in a controlled experiment to reduce gaming and improve gaming
students' learning. _____ Ryan S. J. d. Baker is a
Post-Doctoral Fellow in the Human-Computer Interaction Institute and
Pittsburgh Science of Learning Center, at Host:
Prof. Neil Heffernan Refreshments will be served. |
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