The A-MAZE-ing Light of Truth, Version 1.0 README

Thank you for downloading our game! This document will explain some of the things you should 
know before/while playing our game.


The A-MAZE-ing Light of Truth is a 3D flashlight adventure in which the goal is to gather gold from a 
labyrinthine cave as fast as you can while avoiding frightening ancient cat ghosts! The player character, Hedi, 
enters the maze in one corner, gathers gold, then returns to the entrance to leave again. The player then 
receives a score based on how much gold he or she collected and how much time he or she took. The player can 
use a high-tech color-changing flashlight to reveal hidden items and passages and to fill the illuminated space 
with a swimmable aether while traversing the cave.

After unzipping the files you can simply double click on the C4.exe file to launch the game.

Upon entering you can press the space bar to bring up the control screen. 
This can be done anytime during the game, but it will not pause gameplay.

Upon completion of the game, you will need to re-open the game from the C4.exe,
there is no ingame option to restart in this version.

To quit out of the game at any time press the tilde key (~) and type in "quit" (without quotes).

If you want to change some of the options of the maze you can do so from the \Data\Engine\variabls.cfg 
file using a text editor.

These are the variables that will change what is in the maze and the maze itself, and their default values.
Changing the size or seed will make a different maze be generated at runtime.
WARNING: Changing variables to make large mazes may reduce performance. As may increasing the number of 
goolies/other items. Overall performance will depend on the processing power of your computer as well.

$numGoldBunches = "200";
$numGoolies = "15";
$numMushrooms = "50";
$mazeSeed = "0";
$mazeHeight = "10";
$mazeWidth = "10";
$mazeDepth = "5";

Collect the gold, appease the cat ghosts, escape the maze, and HAVE FUN! Read below for the story and information
about our game.

Story:
In his search for Jaeger's gold, Hedi runs across a giant cube in Jaeger Castle's backyard. Suspecting the cube 
is the secret hiding place of the elusive treasure, Hedi decides to investigate.
He takes three items with him: a bag of jellybeans, his flashlight, and a sandwich. He eats the sandwich on the 
way. His MQP involved making a special flashlight – one with three buttons. The red button makes the flashlight 
emit Z-Rays (they're like X-Rays only better) which allow him to see through things. The green button makes the 
flashlight emit electromagnetic pulses that reveal hidden metallic items, such as gold. The blue button emits a 
mysterious element that reacts chemically with air to create a water-like fluid. Fortunately, Hedi is a good 
swimmer. Like all humans, however, he has to breathe. Hedi keeps this in mind as he wanders into the cube.

Historic note: Jaeger built his mysterious maze over his cat graveyard. Cat ghosts haunt the place, looking for 
their favorite snack – jellybeans.
Once inside the cube, Hedi realizes he is inside a maze. A large, three-dimensional maze. With ghosts. Hedi 
notices a gothic statue of a cat eating a jellybean. He sees the same cat, now a ghost, standing next to the 
statue but not eating a jellybean. Hedi figures these ghosts are misunderstood, lost souls. He gives the cat 
some jellybeans, and it seems happy. Hedi knows there may be trouble ahead – if you give one ghost a jellybean, 
they all want jellybeans. This is a fundamental truth, and Hedi is ready to face it with both eyes open. The 
gold collection begins.

Scientific note: The spooky metaphysical aura of ghost cats affects their environment. The ghosts' intense 
desire for jellybeans has changed the ecosystem of the maze. Mushrooms are no longer regular, delicious 
mushrooms. Instead, they taste like mushroom- or dog food-flavored jellybeans. When ingested, they impart their 
flavor to the person who ate them. Hedi quickly finds himself delicious – and beset by ghosts – when he eats a 
mushroom that tastes like a mushroom-flavored jellybean. On the other hand, ghosts run away from him when he 
eats a mushroom that tastes like dog food. Poor ancient cat ghosts.

If you have any questions feel free to contact one of us!

Elliot : ebrodzki@wpi.edu	
Dave : dbecroft@wpi.edu
Adrian : amejia@wpi.edu

Or leave us a comment on the game blog at http://imgd3kgroup1.blogspot.com/
