'BTTN' ""
{
	'OKAY' "OK"
	'CANC' "Cancel"
	'APLY' "Apply"
	'STRT' "Start"
	'HOST' "Host"
	'JOIN' "Join"
}

'QSAV' "Game saved."

'STRT' ""
{
	'WRLD' "World"
}

'NGAM' "Start New Game"
'LOAD' "Load Saved Game"
'SAVE' "Save Current Game"

'MAIN' ""
{
	'SNGL' "Single Player"
	{
		'NGAM' "Start New Game"
		'LOAD' "Load Saved Game"
		'SAVE' "Save Current Game"
	}
	
	'MULT' "Multiplayer"
	{
		'HOST' "Host Game"
		'JOIN' "Join Game"
	}
	
	'SETT' "Settings"
	{
		'PLAY' "Player Settings"
		'CTRL' "Control Settings"
		'GRAF' "Graphics Settings"
		'SOND' "Audio Settings"
	}
	
	'EXIT' "Exit Current Game"
	'QUIT' "Quit"
}

'HOST' "Host Game"
{
	'GAME' "Game Name"
	'MAXP' "Max Players:"
	'PLAY' "Play on this machine"
}

'JOIN' "Join Game"
{
	'AVGM' "Available Games"
	'ADDR' "Address"
}

'PSET' "Player Settings"
{
	'NAME' "Player Name"
	
	'CROS' "Crosshair Options"
	{
		'CROS' "Crosshair type"
		'CCOL' "Crosshair color:"
		'CSIZ' "Crosshair size"
		'CPCK' "Crosshair Color"
	}
	
	'AUTO' "Auto Weapon Switching Options"
	{
		'WEAP' "Switch to weapon when picked up"
		'BTTR' "Only switch to better weapon"
		'AMMO' "Switch weapons when out of ammo"
	}
	
	'OPTN' "Other Options"
	{
		'CHAT' "Chat window stays open"
	}
}

'GSET' "Graphics Settings"
{
	'DISP' "Display Options"
	'RESO' "Resolution"
	'BRIT' "Brightness"
	'FULL' "Full screen"
	'SYNC' "Vertical sync"
	'SAMP' "Antialiasing:"
	{
		'OFF ' "Off"
		'2   ' "2 samples/pixel"
		'4   ' "4 samples/pixel"
		'8   ' "8 samples/pixel"
	}
	'REND' "Rendering Options"
	{
		'TDET' "Texture detail:"
		{
			'HIGH' "High"
			'MEDI' "Medium"
			'LOW ' "Low"
		}
		'TRIL' "Enable trilinear filtering"
		'ANIS' "Anisotropic filtering level"
		'NRML' "Enable high-quality bump mapping"
		'PLAX' "Enable parallax mapping"
		'HRZN' "Enable horizon mapping"
		'MFCT' "Enable microfacet shading"
	}
	'POST' "Postprocess Effects"
	{
		'GLOW' "Enable glow and bloom effects"
		'DIST' "Enable distortion effects"
		'BLUR' "Enable full-scene motion blur"
	}
}

'ASET' "Audio Settings"
{
	'AUDI' "Game Audio Settings"
	{
		'EVOL' "Effects Volume"
		'MVOL' "Music Volume"
		'RVRB' "Enable reverberation effects"
	}
	'VOIC' "Voice Chat Settings"
	{
		'RCHT' "Receive voice chat"
		'SCHT' "Send voice chat"
		'VVOL' "Voice Volume"
	}
}

'CSET' "Control Settings"
{
	'MSEN' "Mouse Sensitivity"
	'MINV' "Invert Mouse"
	'SMTH' "Smooth Mouse"
	'CSEN' "Controller Sensitivity"
	'XINV' "Invert X Axis"
	'YINV' "Invert Y Axis"
}

'SCOR' ""
{
	'PLAY' "Player"
	'SCOR' "Score"
	'PING' "Ping"
	'FIRE' "Press FIRE to Join"
	'DEDI' "Dedicated Server"
	'ADDR' "Server address: "
}

'MULT' ""
{
	'CONN' " [#8F8]connected."
	'DSCN' " [#8F8]disconnected."
	'TIME' " [#8F8]timed out."
	'LOST' "[#8F8]Connection lost."
	'DIED' " [#8F8]died."
	'KILL' " [#8F8]killed [#FFF]"
	'SUIC' " [#8F8]suicided."
	'STOP' "[#8F8]."
	'CHAT' "[#8F8]: "
	'NAME' " [#8F8]renamed to [#FFF]"
	'CNTG' "Connecting"
	'CNTO' "Connecting to "
	'ACPT' "Connection accepted"
	'FAIL' ""
	{
		'TIME' "No response from server"
		'PROT' "Protocol mismatch with server"
		'NSRV' "Connection refused by server"
		'FULL' "Server full"
	}
}

'MISC' ""
{
	'USE ' "Use"
	'DFGN' "Game"
	'DFPN' "Player"
}

'CTRL' ""
{
	'pend' "Pendulum"
	'door' "Door"
	{
		'INOP' "Door is initially open"
		'BLCK' "Door blocks portals when closed"
		'SCRT' "Door opens when hit by projectile"
		'OTIM' "Time door stays open (sec)"
		'OSPD' "Opening speed (m/sec)"
		'CSPD' "Closing speed (m/sec)"
		'OPEN' "Opened door sound"
		'CLOS' "Closed door sound"
		'MOVE' "Moving door sound"
		'OSND' "Opened Sound"
		'CSND' "Closed Sound"
		'MSND' "Moving Sound"
	}
	'flck' "Flicker"
	{
		'INTS' "Flicker intensity"
		'AMPL' "Motion amplitude"
	}
	'trch' "Torch"
	{
		'SCAL' "Torch scale"
	}
	'port' "Teleport"
	{
		'AMPL' "Floating effect amplitude"
		'TIME' "Floating effect period (sec)"
	}
	'clct' "Collectable"
	{
		'RSPN' "Item respawns"
		'RTIM' "Respawn time (sec)"
	}
	'wind' "Wind"
	{
		'XMIN' "X min speed (m/sec)"
		'XMAX' "X max speed (m/sec)"
		'YMIN' "Y min speed (m/sec)"
		'YMAX' "Y max speed (m/sec)"
		'ZMIN' "Z min speed (m/sec)"
		'ZMAX' "Z max speed (m/sec)"
	}
	'ltng' "Lightning"
	'spid' "Spider"
	'pmkn' "Pumpkinhead"
}

'MTHD' ""
{
	'mess' "Display Message"
	{
		'TEXT' "Message text"
	}
	'kill' "Kill Character"
	'gspc' "Get Spider Count"
	'gspd' "Generate Spider"
	'gphc' "Get Pumpkinhead Count"
	'gphd' "Generate Pumpkinhead"
}

'PROP' ""
{
	'jump' "Jump pad"
	{
		'HITE' "Jump height"
	}
}

'MODL' ""
{
	'glch' "Grenade Launcher"
	'rlch' "Rocket Launcher"
	'pgun' "Plasma Gun"
	'pcan' "Proton Cannon"
	'bigh' "Big Health"
	'medh' "Medium Health"
	'lith' "Little Health"
	'suph' "Super Health"
	'gram' "Grenade Ammo"
	'rkam' "Rocket Ammo"
	'plam' "Plasma Ammo"
	'pram' "Proton Ammo"
	'spid' "Spider"
	'pmkn' "Pumpkinhead"
}

'PART' ""
{
	'rain' "Rain"
	{
		'RSET' "Rain Settings"
		'INTS' "Raindrops per square meter per second"
		'CMIN' "Color range begin"
		'CMAX' "Color range end"
		'PICK' "Rain Color"
	}
	'bran' "Burning Rain"
	{
		'FSET' "Fire Settings"
		'BURN' "Burning rain percentage"
		'FIRE' "Enable fireballs"
		'TMIN' "Minimum time between fireballs (sec)"
		'TMAX' "Maximum time between fireballs (sec)"
	}
	'pran' "Portal Rain"
	'pabm' "Proton Ammo Beam"
	'watr' "Waterfall"
	{
		'WSET' "Waterfall Settings"
		'COLR' "Waterfall color"
		'PICK' "Waterfall Color"
	}
	'mist' "Waterfall Mist"
	'spla' "Waterfall Splash"
}

'LOCA' ""
{
	'spwn' "Spawn"
	'spec' "Spectator"
	'bnch' "Benchmark"
	'cent' "Rotation Center"
	'axis' "Rotation Axis"
	'mass' "Pendulum Mass"
	'open' "Open Position"
	'clos' "Closed Position"
	'shft' "Shifted Position"
	'fire' "Fire Position"
}
