'BTTN' ""
{
	'OKAY' "OK"
	'CANC' "Cancel"
	'APLY' "Apply"
	'STRT' "Start"
	'HOST' "Host"
	'JOIN' "Join"
}

'QSAV' "Game saved."

'STRT' ""
{
	'WRLD' "World"
}

'NGAM' "Start New Game"
'LOAD' "Load Saved Game"
'SAVE' "Save Current Game"

'MAIN' ""
{
	'SNGL' "Single Player"
	{
		'NGAM' "Start New Game"
		'LOAD' "Load Saved Game"
		'SAVE' "Save Current Game"
	}
	
	'MULT' "Multiplayer"
	{
		'HOST' "Host Game"
		'JOIN' "Join Game"
	}
	
	'SETT' "Settings"
	{
		'PLAY' "Player Settings"
		'CTRL' "Control Settings"
		'GRAF' "Graphics Settings"
		'SOND' "Audio Settings"
	}
	
	'EXIT' "Exit Current Game"
	'QUIT' "Quit"
}

'HOST' "Host Game"
{
	'GAME' "Game Name"
	'MAXP' "Max Players:"
	'PLAY' "Play on this machine"
}

'JOIN' "Join Game"
{
	'AVGM' "Available Games"
	'ADDR' "Address"
}

'PSET' "Player Settings"
{
	'NAME' "Player Name"
	
	'CROS' "Crosshair Options"
	{
		'CROS' "Crosshair type"
		'CCOL' "Crosshair color:"
		'CSIZ' "Crosshair size"
		'CPCK' "Crosshair Color"
	}
	
	'AUTO' "Auto Weapon Switching Options"
	{
		'WEAP' "Switch to weapon when picked up"
		'BTTR' "Only switch to better weapon"
		'AMMO' "Switch weapons when out of ammo"
	}
	
	'OPTN' "Other Options"
	{
		'CHAT' "Chat window stays open"
	}
}

'GSET' "Graphics Settings"
{
	'DISP' "Display Options"
	'RESO' "Resolution"
	'BRIT' "Brightness"
	'FULL' "Full screen"
	'SYNC' "Vertical sync"
	'SAMP' "Antialiasing:"
	{
		'OFF ' "Off"
		'2   ' "2 samples/pixel"
		'4   ' "4 samples/pixel"
		'8   ' "8 samples/pixel"
	}
	'REND' "Rendering Options"
	{
		'TRIL' "Enable trilinear filtering"
		'ANIS' "Anisotropic filtering level"
		'HTEX' "Use high-resolution textures"
		'NRML' "Enable high-quality bump mapping"
		'PLAX' "Enable parallax mapping"
		'HRZN' "Enable horizon mapping"
		'MFCT' "Enable microfacet shading"
	}
	'POST' "Postprocess Effects"
	{
		'GLOW' "Enable glow and bloom effects"
		'BLUR' "Enable full-scene motion blur"
	}
}

'ASET' "Audio Settings"
{
	'EVOL' "Effects Volume"
	'MVOL' "Music Volume"
	'RVRB' "Enable reverberation effects"
}

'CSET' "Control Settings"
{
	'SENS' "Mouse Sensitivity"
	'IVRT' "Invert Mouse"
	'SMTH' "Smooth Mouse"
}

'SCOR' ""
{
	'PLAY' "Player"
	'SCOR' "Score"
	'PING' "Ping"
	'FIRE' "Press FIRE to Join"
	'DEDI' "Dedicated Server"
	'ADDR' "Server address: "
}

'MULT' ""
{
	'CONN' " ^KAFAconnected."
	'DSCN' " ^KAFAdisconnected."
	'TIME' " ^KAFAtimed out."
	'LOST' "^KAFAConnection lost."
	'DIED' " ^KAFAdied."
	'KILL' " ^KAFAkilled^KFFF "
	'SUIC' " ^KAFAsuicided."
	'STOP' "^KAFA."
	'CHAT' "^KAFA: "
	'NAME' " ^KAFArenamed to^KFFF "
	'CNTO' "Connecting to "
	'ACPT' "Connection accepted"
	'FAIL' ""
	{
		'TIME' "No response from server"
		'PROT' "Protocol mismatch with server"
		'NSRV' "Connection refused by server"
		'FULL' "Server full"
	}
}

'MISC' ""
{
	'USE ' "Use"
	'DFGN' "Game"
	'DFPN' "Player"
}

'CTRL' ""
{
	'rotr' "Rotation"
	{
		'SPED' "Initial speed (rev/sec)"
		'RSTC' "Restrict to angle range"
		'ANG1' "Start angle (rev)"
		'ANG2' "Finish angle (rev)"
		'DSAB' "Initially disabled"
		'RVRS' "Initially reversed"
		
		'CROT' "Change Rotation Speed"
		{
			'SPED' "Rotation speed (rev/sec)"
			'TIME' "Acceleration time (sec)"
		}
		'STAT' "Set Rotation State"
		{
			'DSAB' "Rotation disabled"
			'RVRS' "Rotation reversed"
		}
	}
	'pend' "Pendulum"
	'door' "Door"
	{
		'BLCK' "Door blocks portals when closed"
		'SCRT' "Door opens when hit by projectile"
		'OPEN' "Opened door sound"
		'CLOS' "Closed door sound"
		'MOVE' "Moving door sound"
		'OSND' "Opened Sound"
		'CSND' "Closed Sound"
		'MSND' "Moving Sound"
	}
	'flck' "Flicker"
	{
		'INTS' "Flicker intensity"
		'AMPL' "Motion amplitude"
	}
	'trch' "Torch"
	'port' "Teleport"
	{
		'AMPL' "Floating effect amplitude"
		'TIME' "Floating effect period (sec)"
	}
	'clct' "Collectable"
	{
		'RSPN' "Item respawns"
		'RTIM' "Respawn time (sec)"
	}
	'wind' "Wind"
	'ltng' "Lightning"
	'pmkn' "Pumpkinhead"
}

'MTHD' ""
{
	'kill' "Kill"
	'char' "Character"
}

'PROP' ""
{
	'jump' "Jump pad"
	{
		'HITE' "Jump height"
	}
}

'PART' ""
{
	'star' "Star Field"
	'pran' "Portal Rain"
	'burn' "Burning Rain"
	{
		'RSET' "Rain Settings"
		'SPED' "Raindrops per second"
		'CMIN' "Color range begin"
		'CMAX' "Color range end"
		'PICK' "Rain Color"
		'FSET' "Fireball Settings"
		'FIRE' "Enable fireballs"
		'TMIN' "Minimum time between fireballs (sec)"
		'TMAX' "Maximum time between fireballs (sec)"
	}
	'pabm' "Proton Ammo Beam"
	'watr' "Waterfall"
	{
		'WSET' "Waterfall Settings"
		'COLR' "Waterfall color"
		'PICK' "Waterfall Color"
	}
	'mist' "Waterfall Mist"
	'spla' "Waterfall Splash"
}

'LOCA' ""
{
	'spwn' "Spawn"
	'spec' "Spectator"
	'bnch' "Benchmark"
	'cent' "Rotation Center"
	'axis' "Rotation Axis"
	'mass' "Pendulum Mass"
	'open' "Open Position"
	'clos' "Closed Position"
	'shft' "Shifted Position"
	'fire' "Fire Position"
}
