Bag of Holding
Tech: Elizabeth Labelle, Jared Hays
Art: Matthew Ivory, Charles Murphy, Calvin Yoon

Gameplay:

	The player starts in a randomly generated maze. Each play will start in a different maze. The maze is set to be 15x15 for this submission.

	Ghoulies on each floor will drop items if appeased with enough jellybeans, or if they steal gold by running into the player.

	Gold and mushroom collection works as it did for the class Jaeger project.

	Players can view a list of controls at any time by pressing H.

	Players can switch floors by interacting with the red portals using E. When the player spawns on the first floor, the portal behind him will exit the maze/game altogether. The second portal on the first floor will move the player to the second floor. The portal on the second floor will move the player back to the first floor.

	Once generated, the maze layout, and ghoulie/gold/mushroom numbers should remain consistent when leaving a floor and returning. Jellybeans dropped by the player are eaten by Ghoulies if they leave the floor.

	Players can interact with game objects by using the E key. Many interactions are context sensitive, so interaction results change based on what item the player is holding.

	The items the player can collect are: A tile piece, a gear, a gearshaft, a branch, a lighter, and a pitcher of water. The player can scroll through items by pressing Q.

	Items can be combined with the combination menu by pressing C. Scroll to the item you want with Q, then press Enter to select that item. Repeat this process for the second item. If the items can be combined, they will be removed from the inventory and replaced with the new item.

	Item combinations are:
		Branch + Lighter = Torch
		Gear + Gear Shaft = Combination Gear

	Tile Puzzle:
		Initially, the tile puzzle is missing a piece. The player must find the Ghoulie holding the tile. While the tile is selected, interacting with the puzzle will add the tile. The tiles can then be moved and the puzzle solved. Solving the puzzle gets the Player the Gear item.

	Gear Puzzle:
		Five forcefields block access to the portal to the second level. The four gear consoles in the room will reverse certain forcefields when interacted with when the player holds the Combination Gear (Gear + Gear Shaft)

	Torch Puzzle:
		Four torches must be lit in order to undo the forcefield in the room. The Player must first create the Torch item (Branch + Lighter) in order to light the torches. These items are found on the Ghoulies on the second floor. The torches must be lit in a randomly generated order. Getting one torch wrong will result in all torches being extinguished. (The order is only randomly generated once, so the player can memorize the order they must light the torches in.) Once the forcefield is down, the player can collect the pitcher item.

	Water Puzzle:
		Three stands hold three pitchers of water. The largest pitcher (obtained from the torch puzzle) holds 10 units of water. The other two are empty, but can hold 7 units and 3 units o water respectively. The stands the torches are on measure how much water is in the pitchers based on weight. The player must balance the water in the 10 unit and 7 unit pitchers to each hold 5 units.
		To pour water, pick up one of the pitchers with E, then stand next to another pitcher and press E again. The maximum amount of water the second pitcher will hold will be transferred. (For instance, if the player is holding the full 10 unit pitcher and interacts with an empty 3 unit pitcher: The 3 unit pitcher will hold 3 units, and the 10 unit will hold 7.)
		Solution to puzzle:
			1) 10-quart pitcher 7-quart pitcher (3/7/0) 
			2) 7-quart pitcher 3-quart pitcher (3/4/3) 
			3) 3-quart pitcher 10-quart pitcher (6/4/0) 
			4) 7-quart pitcher 3-quart pitcher (6/1/3) 
			5) 3-quart pitcher 10-quart pitcher (9/1/0) 
			6) 7-quart pitcher 3-quart pitcher (9/0/1) 
			7) 10-quart pitcher 7-quart pitcher (2/7/1) 
			8) 7-quart pitcher 3-quart pitcher (2/5/3) 
			9) 3-quart pitcher 10-quart pitcher (5/5/0)
		Once the puzzle is solved, the forcefield surrounding the treasure chest will disappear. If the player collects the chest by running into it, a message will appear saying they have found Lotz's treasure. The game will exit 5 seconds later.