My plan for computer science research includes applying a solid experimental research methodology to multimedia, networks and systems projects. This document describes my research methodology, includes a link to the publications from my research, and lists some general research interests.
"The fundamental principle of science, the definition almost, is this: the sole test of the validity of any idea is experiment." -- Richard P. Feynman
A survey of reputable scientific journals found that computer science publications contain far fewer valid, reproducible experiments than do journals from other science fields [LHP+95]. If we, as computer scientists, are to be as effective in scientific research as are scientists from such well-established fields such as physics, biology and chemistry we must follow the scientific methods that have been developed over the centuries in the other experimental sciences. These time-proven methods include the following steps:
I incorporate a strong experimental component to all my computer science research. Although all steps in the experimental method are important, the experiment is often the most difficult step. I believe this area is my strength. In following the above steps I have come up with several empirical research publications.
Distributed
Systems: design, implementation and performance of
distributed operating systems and applications.
Multimedia:
performance of multimedia applications and computer
system support for multimedia.
Performance
Analysis: benchmarks and capacity planning.
Collaborative
Filtering: using the opinions of peers to predict
information value to an individual.
Perceptual
Quality:
quality specifications for multimedia applications and
capacity planning for application quality.
Network
Games:
varied internetworking aspects of online games, including
the effects latency and loss, server selection and user
performance.[LHP+95] Paul Lukowicz, Ernst Heinz, Lutz Prechelt and Walter F. Tichy, "Experimental Evaluation in Computer Science: A Quantitative Study," Systems and Software, January 1995.